Later, I’d find a mangled body trapped in an egg-like cart, its limbs twisted in every direction. I assumed that would be the gnarliest body horror I’d see in my demo, but I was naïve. ![]() I might have fallen asleep if the visuals weren’t so nauseating.Įarly in the demo, I’d jab my arm into a wall fixture, grafting a blade-like tool around my bleeding fist. There’s very little music during my session, with atmospheric hums filling the eerily silent space. It’s a creepy combination of the organic and mechanical, like a structure made out of deconstructed bodies but caked in layers of rust and dust. It’s hard to really describe many of the game’s sights as they feel too otherworldly to name. In terms of atmosphere, Scorn is already unforgettable (and that’ll be good or bad depending on your stomach). He plummets down a cliff and wakes up in some sort of dilapidated alien corridor, where my demo would take place. He drags himself through a field of flesh, but the environment around him suddenly shifts to a desert. He suddenly wakes up, breaking his gnarled arms out from the tendril-like terrain imprisoning it. The camera slowly dipped down onto a fleshy body, veins skittering around his scalp. It didn’t take long for my stomach to churn when I loaded into Scorn. It’s a level of give-and-take that makes Scorn feel more puzzling than terrifying. ![]() While my time with it was genuinely harrowing thanks to gnarly body horror that would make David Cronenberg wince, I found myself walking around in circles trying to solve the world’s esoteric objectives. I’m already seeing both pros and cons of the all-encompassing nature of Scorn. It’s like someone got into the darkest corner of H.R. The grotesque psychological horror game transports players to one of the most uncomfortable locales I’ve ever experienced in a game. ![]() Fitbit Versa 3īased on my 45 minutes with the game, that level of immersion is Scorn’s key trick.
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